Entity texture features. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. Entity texture features

 
1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using theEntity texture features  Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features

[4. Added: - Optifine parity: Size & Color texture properties. Supports 1. 3k download s. Custom Entity Models; Entity Texture Features . added shulker bullet texture support. Colorful Sheared Sheep! Better Cats! Browse and download Minecraft Entity Texture Packs by the Planet Minecraft community. Settings & configuration. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. Download Install Description Files Images Several fixes, primarily for the random property system rewrite in 4. - rewrote the Random Property reading code to be more object-oriented, stable, and simplified. This mod should be compatible with any mod added entities. 2 Forge. Animated armor textures. 6 [ETF] Entity Texture Features 4. 0]-[1. 1 Version [ETF] Entity Texture Features 4. Settings & configuration. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. The vanilla directory minecraft/textures/entity or wherever a modded entity's texture happens to be by default. Client Decoration Utility. json; A few of these options can also be changed via the Puzzle mod; Mod support. It supports all features of the proposed Fabric Rendering API plus extensions defined in FREX. 6. Settings & configuration. Supports 1. 6. Changelog. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2. 4I1XuqiY. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Published on Nov 4, 2023. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. 18. Dark Oak Boat with Chest (texture) BE1. Entity Texture Features CurseForge Modrinth - Adds many new Entity Texture Features, including entity and player skin features. 8. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. png) NOT AN OFFICIAL MINECRAFT PRODUCT. x] Download Report . Updated 13 days ago. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. png" now variates with "mob4. Download [ETF] Entity Texture Features 4. This mod should be compatible with any mod added entities. textures ending with numbers now use the separator ". 17+) - Converts from optifine/mcpatcher format to other formats. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 862. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1 Fabric & Quilt. g. 6. Download [ETF] Entity Texture Features 4. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. Rabbits can be frogs. 19. Supports 1. 18. Animatica (1. getBlockStateAtPos() == null" then. This mod should be compatible with any mod added entities. InjectionError: Critical injection failure: Argument modifier method. Changelog [4. 0. Due to many OptiFine features still having no replacement mod, Puzzle also adds certain OptiFine features on it's own, like resourcepack-provided. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". The purple and cyan axolotls were not supposed to glow initially, so tell me if I need to remove thier glow privileges. This mod should be compatible with any mod added entities. 482 downloads. Settings & configuration. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. +Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. [V4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. Versions [ETF] Entity Texture Features 4. [4. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. Published on Jun 14, 2022. Project ID. EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. overlay. 6. Changelog. 1 [ETF] Entity Texture Features 4. png")*. x 2. Chime. blinking for eyes in FA Addon etc. 1] Several fixes, primarily for the random property system rewrite in 4. Inspired by the work of lavadragon15396 that is no longer available. 3. asm. This mod should be compatible with any mod added entities. Report Follow . png" now variates with "mob4. added support for end crystal random and emissive textures. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Project ID. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. 6. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。 Tigersenpai 3 months ago • posted last year. Puzzle 1. - improved compat with modded custom boat type textures. Auto-featured . 19 (for now 1. Supports 1. 3. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. This mod should be compatible with any mod added entities. Download [ETF] Entity Texture Features 4. 8k download s. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. 6. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 0. fixed: several additions listed above fix several issues however some more minor fixes include: fixed quark incompatibility with ETF block entity features; fixed ETF settings button appearing on data pack selection screenadded quark compatibility warning that disables incompatible features. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Published on Jan 3, 2023. 4. Download [ETF] Entity Texture Features 4. 4. 888. ADVERTISEMENT. 47569 downloads. This mod should be compatible with any mod added entities. jem file from the texture pack and it should load that mobs without fresh animations so it will be fixedChangelog. Individual part textures are not supported (you can only specify texture and texture size in the . 2. ETF 4. 2. It is compatible. The textures and","# You can place this file in the following folders of your resource. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 20. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. ETF v4. This mod should be compatible with any mod added entities. 0. Entity Culling - Using async path-tracing to hide Block-/Entities that are not visible; Entity Model Features [CEM] - EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. "speed" texture property to vary textures by their top speed *(useful for horses, and all mobs)* 2. names property will also match against the whole line ( (names. 5 darkens. blueaxolotl_mc • 4 months ago. 20-pre1 Fabric. You need OptiFine (or ideally, Entity Texture Features + Entity Model Features because OptiFine is kinda crappy past 1. 3 too) - fixed armor stands with nbt "Marker:1b" not working. Settings & configuration. NOT AN OFFICIAL MINECRAFT PRODUCT. png") Animatica textures are now detected and prevent. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Other animated textures (Animated blocks and items are a vanilla feature)added support for end crystal random and emissive textures. 1,493 follower s. 19–1. 3. 26736 downloads. json; A few of these options can also be changed via the Puzzle mod; Mod support. properties but the additional texture didn't. 6. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 0. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. 1. 2 Forge & Neoforge. Settings & configuration. 0] Update summary: ETF v4. png" now variates with "mob4. Supports 1. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. [ETF] Entity Texture Features Mod. 1 1. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. ETF's source code has been almost entirely rewritten with a focus on optimization. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Download Report . 1 Fabric & Quilt. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20–1. 4. - changed handling of block entity features, should clear up several issues and be very stable compared to before - skin features rework: 1. g. This will likely be the case on some Mods if you use Curse Maven Method. 2. Settings & configuration. "maxHealth" texture property to vary textures by their max health *(useful for horses, and all mobs)*Several fixes, primarily for the random property system rewrite in 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. png and will use the default otherwise )Download [EMF] Entity Model Features 1. . 908. "Settings & configuration. 2. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 6. 0 Latest summary A decently big update, bringing emissive armor trims and painting support, among other things, as well as many fixes almost entirely clearing the GitHub. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 2. CIT Resewn support is being considered. - added support for emissive textures on mob head blocks. 19. 4. 20–1. First to enable the skin features in this mod you must put the marker in your skin file, this is the red,green,blue,white,black pixels just below the head texture in the example image above. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20–1. 4 on Modrinth. This mod should be compatible with any mod added entities. png") Animatica textures are now detected and prevent certain ETF. 20. 5. 0. 2; Files. +Player skin features!)Versions Entity Texture Features 4. Settings & configuration. json . Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. entity_model_features_fabric_1. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 20. fixed the name property not respecting text formatting codes e. Download [EMF] Entity Model Features 0. Download [ETF] Entity Texture Features 4. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. Supports 1. 351 downloads. added an option to enable extra warden textures like the heart to apply to the entire model. isOf(Blocks. 6. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 3. Changelog [4. Created 2 years ago. Settings & configuration. 2 +4. 2. Summary. Featured versions See all . Settings & configuration. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 3. Entity Model Features An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options Since I've already made posts explaining various common problems with my pack and mediafire , any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted. 6. json; A few of these options can also be changed via the Puzzle mod; Mod support. Client Decoration Utility. Download Report . 2. 6. 1 & above works on (Ignore version warnings). 4. 1 on Modrinth. Due to many OptiFine features still having no replacement mod, Puzzle also adds certain OptiFine features on it's own, like resourcepack-provided splash screens. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Report Follow . With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. added support for end crystal random and emissive textures. This mod should be compatible with any mod added entities. - drowned outer layers support random and emissive textures using the vanilla format. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2. +Player skin features!)Blend the two textures using this texture's alpha value. 8. Changelog. 20. Minecraft Crashed since installed ETF Mod bug. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. The Render file is here, with the spots where the texture is specified. Published on Jun 9, 2023. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. #179 opened on Jun 24 by SungHerobrine97. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. ETF v4. - By traben_0. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. 20-0. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Auto-featured . Download [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0. Download [ETF] Entity Texture Features 2. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. [V4. [V3. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. In this video you will learn how to make your own Player texture for Minecraft. 0. Settings & configuration. added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client. 4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. added compatibility warning to disable skin features with the impersonate mod present. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. (from modrinth). With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. It is compatible with various shaders, mods, and resource. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 20. github/README-assets":{"items":[{"name":"example-images","path":". 5k download s. ETF v4. parrots showing custom & emissive textures on shoulders. Vanilla textures are assigned a texture number of 1. Project ID. png) fixed health property not working at all in 4. 3 on Modrinth. 4. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. 1 Forge & Neoforge. 1. It does not use cursemaven, it decompiles the built mod in the workspace. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. - forge version updated to 1. png") Animatica textures are now detected and prevent. 19. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. ETF v4. 0] Update summary: ETF 4. 18. 901. 1] Several fixes, primarily for the random property system rewrite in 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. - By traben_0 Custom item textures. Supports 1. Versions [ETF] Entity Texture Features 4. Entity Culling; Entity Texture Features; Equipment Compare; Every Compat (Wood Good) Excavated Variants; Exploration+; Explorify – Dungeons & Structures; Falling Leaves; FancyMenu;. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. [4. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is better. Updated 10 days ago. Last updated Nov 4, 2023. png resetting after a short time if the base texture had . - added an option 'enabled by default' to set ETF to not tamper with any. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. " to separate the variant (e. optimized texture sizes in jar thanks to @robotkoer. Radplay • 3 mo. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4 Fabric & Quilt. g "mob4. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. 897. 2 Forge. 19. Download [ETF] Entity Texture Features 4. Auto-featured . This is the most common type of blending. 20–1. - improved compat with modded custom boat type textures. json; A few of these options can also be changed via the Puzzle mod; Mod support. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. It does not use cursemaven, it decompiles the built mod in the workspace. 3k download s. Player Skin Features & Additions, including support for most of the above features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20–1. Entity Texture Features 4. This. 1) Entity Model Features, CITResnew. textures ending with numbers now use the separator ". Settings & configuration.